A few years ago, I wrote an article for ESPN that was largely focused on the Top 50 players in the NBA, including players who have won championships and were considered superstars.
Those rankings were based on what was known about their skills and talent.
Since then, there has been some great work done on the top 50 in general, but the top of the list remains a big mystery.
It has been hard to track down the players that have done the most to improve the NBA over the last few years, and it is becoming increasingly difficult to determine the most valuable players in a sport with so many different types of players.
This week, I wanted to explore some of the best players in recent history and compare them with some of their contemporaries.
As I’ve been writing about basketball in recent years, I’ve had a lot of time to reflect on what I consider the five most important traits that make a player great: intangibles, competitiveness, attitude and drive.
In addition, I had to examine how they correlate with each other, so I looked at some of these intangible factors and some of them competitive ones, as well as how they are related to the most important things that make for an NBA championship.
The first step is to determine what the word “great” means in the basketball lexicon.
To understand what a “great player” is, you have to first define what it means.
A player can be an All-Star, a Hall of Famer, a franchise player or just plain good.
But it’s often a combination of all three, sometimes all four, sometimes none at all.
In fact, some of our best players have been good because they were bad, and some players have played well because they didn’t have any of those qualities.
But the concept of “greatness” is a much broader term, and the best athletes have been great because they have been at their best at a given time.
So how did we arrive at a list?
Well, it all started with a simple question: What are the five things that define a “good” player?
In this case, we’re looking at four factors that define good basketball: intangs, competitiveness and attitude.
Intangibles include talent, skill and talent’s worth.
A good player is a player who possesses these four qualities, along with the ability to be willing to take on and execute the challenge that they are expected to take up.
There is no perfect definition of a “player” or of a team.
Some of these players are great because of the skills they possess and the team they have, while others are great due to their attitude.
But all of them have a certain amount of attributes that go along with their greatness.
As a general rule, the more intangible the trait, the better a player is at performing at that trait.
So if a player has the ability and desire to score 30 points, they are probably great at that.
The problem is, a player can’t score 30-plus points all the time.
They will only score at a certain level if they are willing to put in the work to be good.
It’s up to the player to be great in that specific moment and to have that work ethic.
Competitive competitiveness is the ability of a player to make others better by playing hard and being ready for competition.
This means that a player must be willing and able to play for that much of a period of time in order to be considered good.
If a player takes too long to make the necessary effort, he may not be good enough.
This is a very general definition of competitiveness, but it is a good one.
There are a number of ways to evaluate a player.
There’s a simple and powerful metric that measures how well a player competes.
In essence, this is the average amount of time that each player spends playing for that team.
In a given year, a 10-point player may play an average of 30 minutes per game.
This statistic is based on the amount of minutes a player played in a season for the entire league, but can be skewed by players who play in smaller markets and/or teams who are more likely to play fewer minutes.
For example, a top-10 player could play 40 minutes in a given season and still not be a great player.
I am an advocate of a statistical approach to evaluating a player, but there are some limitations to this approach.
The most important limitation is that the player has to be very good at the given skill to be ranked.
That means that even if a 10-, 10- and 10-rebounder are all good players, there is not one player that can be both a 10 and 10 and still be great.
And even if you’re able to measure all of a top player’s intangibilities, there are still going to be some players that aren